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comment_497

Los Angeles averages 30-40 players a day, methodically, whilst Perris, in an amplified entity, gets a median average of 50-60 and sometimes even 70 contingent on the time & day. Contrary to expectations; Los Angeles receives supplemental updates than Perris. Precedingly stated, Perris retains far more a pleasant and exhilarating experience and should be strategically aligned & prioritized to sustain this essence. Los Angeles, subsequent to holding the most updates, still fails to deliver an enjoyable experience.

Mountain Interactive is substantially eliminating Perris inadvertently by its inadequate amounts of updates. Literally one; a hot fix. My intent isn’t to harbor resentment towards Los Angeles but ensure that Mountain Interactive Staff & Members are acquainted and know that Perris hasn’t received a commensurate update in nearly 3 months (An update: a new element or property added to a instance to enhance player experience). The largest update Perris has received in the last 3 months was the ability to change your radio callsign. Additionally, the last Perris map update was 8 months ago whilst Los Angeles receives biweekly immense map and Player Experience updates.

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  • Author
comment_502

Hey, David,

I will try to be punctilious: Any update that is fairly minimal and doesn’t captivate player experience in Perris. Los Angeles is flourishing at this instance.

Here’s a list of what members would most likely enjoy, and what you guys should refrain from.

DO Updates:

  • New content in agencies (new vehicles, systems, etc.)

  • Map updates (subliminal map changes like new buildings and vicinities)

  • New civilian jobs

  • More interactive-ability for Fire/EMS

  • More interactive content for civilians

  • Graphical updates and environment improvements (LA looks way better than Perris, appearance-wise)

  • Other activities, and fun reoccurring events

  • Regulation Violation Suppression Tools & Systems

  • Harder-to-obtain weapons & other

  • More realism (Like LA)

ABSTAIN FROM Updates:

  • Small, useless updates for systems (Ex: Being able to put a letter in your call-sign)

  • Random unrealistic insert vehicles

  • Unneeded content

  • Anything that serves no purpose to the game, of course, Hot Fixes and Patches are exempt.

  • Author
comment_546

@David @Captain_Man2014

Furthermore; maybe implementing the systems already existent in Los Angeles to Perris. Perris uses the oldest systems and when it stands next to Los Angeles, comparing, namely the; systems, graphics and other components & properties: Perris looks horrible and a joke - LA is obviously favored.

Ubiquitously, you’d want to prioritize both games in a reciprocal way; not one that is a RDM, unpleasing, and update-deprived experience and the other flourishing in every aspect (LA).

In abstract or summary, Perris looks like outdated, antiquated, and poorly designed. On the other entity, LA strives with expectational systems (CAD, etc.), actualized enjoyment, superior graphics, and quality of the game, itself. To an extent, it seems as if the two instances weren’t even created by the same company.

(Not to harbor resentment. I am sure MI is working diligently, but it is visually apparent by the quality of the games, not on the correct thing.)

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